With PSX only being days away, Media Molecule has left hints as to what they will be showcasing in their upcoming presentation of Dreams. It has personally been quite awhile since the last time I have delved into LBP2 and LBP3's logic systems but it is to be speculated that Dreams will borrow and improve upon previous logic implementation of their past titles. I'm not a logic wizard and in fact have barely scratched the potential surface of these systems in previous LBP games. What logic systems from previous Media Molecule games do you think need a complete overhaul, slight tweaking, or even should I say be abandoned? I'm personally curious about Media Molecule's approach to logic and music creation in Dreams. Music creation in LBP2 and LBP3 always seemed daunting for me because of it's presentation. Presenting notes on an actual virtual music sheet or in accompaniment with a piano for scale could make creating music a more approachable and translatable experience for new creators and seasoned veterans. And of course please do share your own logic ideas or features you think should be included into Dreams at launch or in possible future updates!